![](/uploads/1/2/5/6/125646059/792928310.jpg)
The Stage Pac-Maze is a Pac-Man themed stage in Super Smash Bros.
When we got the reveal of Pac-Man for the upcoming Super Smash Bros. Last month at E3, gamers were ecstatic that the game would be featuring another gaming icon from the past.
At the time, we saw a few levels based on the classic character as well as Pac-Land. While Pac-Land will be a Wii U version, it has been revealed that the Pac-Maze stage will be a 3DS exclusive, with some really neat stage mechanics.Utilizing some of the classic elements of Pac-Man, this stage sounds like it will be a blast.
.: February 1, 2011Mode(s)Pac-Man Championship Edition is a 2007 maze video game developed and published by for the. It has since appeared on several other platforms, including the, and devices.
It is an HD reimagining of the original arcade game; players navigate through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side.Development of Championship Edition was headed by director Tadashi Iguchi, alongside producer Nobutaka Nakajima and designer, the original creator of Pac-Man — Championship Edition was the final game he designed. Unhappy with earlier attempts to remake Pac-Man for removing many of the common elements present in the original, the development team focused on taking the original concept and expanding on two core features: the game speed and new mazes, which they felt would be the best way to 'modernize' it. Iguchi was not much of a Pac-Man fan, spending much of his time thinking about how hardcore Pac-Man fans would react to the game's new features and ideas. It was chosen to make the game feel like an arcade game, due to it being released for the service.Backed by a large marketing campaign orchestrated by and Namco Bandai, Pac-Man Championship Edition was well-received by critics.
Publications commended the game for successfully translating the classic Pac-Man gameplay into a modern format, with its gameplay, soundtrack and online features also being praised. One critic labeled it as 'the true sequel to Pac-Man since.
Some disliked the lack of a multiplayer mode and for reusing enemy movement patterns in the original. It was followed by two sequels;,. See also:Like the original Pac-Man, the basic game play of Pac-Man Championship Edition consists entirely of navigating Pac-Man through a maze, eating dots, power pellets and bonus items (such as fruits, keys, and other objects), and avoiding the four ghosts that roam the maze as well. If Pac-Man is caught by a ghost, the player loses a life. Eating a power pellet causes the ghosts to turn blue, allowing Pac-Man to eat them and send them back to their home, where they re-emerge in their original form.However, there are several major differences from its original counterpart, making Pac-Man C.E. A faster paced game.
Each maze is divided into two halves. Eating all the dots on one half causes a bonus item to appear on the other side, and eating the item causes a new maze to appear on the other half. Players can also collect additional power pellets to increase their powered up time and continue earning maximum points for eating ghosts. The longer the player stays alive, the faster the game gets and the more points can be earned.
![Pac-man Pac-man](/uploads/1/2/5/6/125646059/737810500.jpg)
As opposed to levels, the game is played within a certain time limit, with players attempting to get the highest score possible.The game features six modes: Championship, which is the basic five-minute mode, two Challenge modes which affect the stage (such as increasing power pellet pickups or putting the maze in darkness) and three Extra modes featuring different mazes. The game also supports online leader boards.Development The idea for the game that later became Pac-Man Championship Edition was conceived following the release of the original arcade game for the online service in 2006. Producer Nobutaka Nakajima noticed how the classic Pac-Man gameplay took place on a tall, vertical screen, in drastic comparison to the widescreen HD television sets most consumers have, alongside its 'very low-resolution, old-school gameplay.' With next generation video game consoles posing much more powerful hardware, the idea of a modernized remake of Pac-Man for HD televisions came into fruition. Nakajima became the project's producer, assisted by director Tadashi Iguchi and designer, the original creator of Pac-Man.
Championship Edition was the last game that Iwatani designed. When the game was being idealized, the development team focused on the question: 'We have all of this new technology and hardware and power.
What would Pac-Man be like, taking this technology and putting it to the max?' Pac-Man Championship Edition was the final game that series creator designed.Nakajima felt that most remakes and sequels to Pac-Man strive too far from what he considered 'the fundamentals of what made Pac-Man so great.' With Championship Edition, he went back to the roots of the original to expand on its concept, while still keeping the game's core mechanics intact. Iwatani wanted the game to keep the simplicity of Pac-Man, as he felt that is what made the game fun and compelling. When the development team was discussing with Iwatani about the idea of the game, Namco Bandai was approached by about a crossover promotional event centered around Pac-Man; with this in mind, the team focused on making the idea of players playing together a focal point for the game, wanting it to be full of excitement and action.Iguchi claimed that the original Pac-Man was a success because of its 'compelling' gameplay experience, and said that trying to improve on it was a difficult task.
A total of twenty different ideas were proposed, only one of which was approved by Iwatani and became the basis for the game. With the original Pac-Man having already been done well in terms of its gameplay and design, Iguchi and the others stated that the only mechanics that could really be changed were the maze design and the speed of the game itself.
The staff targeted those ideas specifically during production, and experimented with ways to improve them. When an idea was proposed, it was incorporated into the game and playtested to make sure if it was fun or interesting. Thanks to his background in designing arcade games during his time at, specifically Pac-Man Arrangement for (1996), Iguchi was able to polish the concept to what he envisioned players wanted out of the arcade original. Microsoft had additional input on the project, requesting that the game have an arcade-like feel to it due to them wanting to release the game onto the service. The development team also wanted Championship Edition to be appealing towards more 'modern' players, those who had never played Pac-Man during its heyday.
Ideas such as the game increasing in speed as it progressed were added to draw in newer players. Iguchi was not much of a Pac-Man fan, and had to look at the game from the perspective of a hardcore fan of the franchise while working on it. Daniel Borrego, winner of the Pac-Man World Championship, alongside Namco's mascotThe game was originally released on the service on June 6, 2007.
The announcement of the game spurred more purchases of the in Japan. Pac-Man C.E. Is also available on a disc titled Xbox Live Arcade Compilation that is bundled with the console bundle, as well as on the compilation package Virtual Arcade (in the latter however, it can't be accessed within NMVA itself; it must be accessed from the game library). Ports for, and were released on December 10, 2009, middle of 2009, late 2010 and December 1, 2010 respectively. The follow-up was released on Xbox Live Arcade on November 17, 2010 and on November 23, 2010.
The original Pac-Man Championship Edition was ported to as part of a retail game titled in 2011 and is included in the downloadable game titled in 2014.On June 5, 2007, the first Pac-Man World Championship was held in New York City, which brought together ten competitors from eight countries to play the new Pac-Man Championship Edition just prior to its release on. The top two scorers, Robert Glashuettner of Austria and Carlos Daniel Borrego Romero of Mexico, competed for the championship in a single five-minute round. Borrego was named Pac-Man World Champion and won an console, specially decorated with Pac-Man artwork and signed. Reception ReceptionAggregate scoreAggregatorScore83/100Review scoresPublicationScoreA7/107/107.9/108.4/108.6/105/5Pac-Man Championship Edition was well-received by video game publications, and is seen among the best games in the series.
Critics felt that Namco Bandai successful brought the core idea of the original into the modern era of video games. Called it 'The first true sequel to Pac-Man since.' Pac-Man Championship Edition received mostly positive reviews by critics, with reviewers stating the gameplay was 'fresh and exciting,' 'one of the best 'exclusive' pieces of downloadable/casual entertainment available,' and that it was 'nice to see a classic remade instead of simply repackaged.' Jared Rea of called it 'The first true sequel to Pac-Man since.' Criticisms include a lack of a multiplayer mode, and an apparent relapse to patterns that had been in the original. The game's aggregator score is 83, with a user average of 8.5/10. The iOS port was criticised for its microtransaction strategy while the Android port was criticised for poor controls.
Criticised the PSPminis version due to the absence of online leaderboards and its inferiority to its sequel. July 9, 2009. Retrieved May 21, 2011. December 10, 2009. Retrieved March 14, 2010. July 15, 2010. Retrieved July 17, 2010.
Rey Gutierrez, Play Station Blog, January 30, 2011, Retrieved November 15, 2014. ^ Nuttq, Christian (1 December 2008). Archived from on 27 September 2016.
Retrieved 10 March 2020. Ransom-Wiley, James (7 June 2007). Weblogs, Inc. Archived from on 14 October 2007. Retrieved 10 March 2020.
Grant, Christopher (2007-06-05). Retrieved 2011-01-24. Retrieved 2011-01-24.
Retrieved 2011-01-24. Words: Carolyn Gudmundson, GamesRadar US (2010-09-09). Retrieved 2011-01-24. Schiesel, Seth (2007-06-06). The New York Times. Retrieved 2010-05-20. Archived from on 2007-09-27.
Retrieved 2011-01-24. Retrieved 2011-01-24.
Reed, Kristan (2007-06-07). Retrieved 2011-01-24.
Gerstmann, Jeff (2007-06-06). Retrieved 2011-01-24.
Brudvig, Erik. Retrieved 2011-01-24. Archived from on 2011-01-12. Retrieved 2011-01-24.
Mike D'Alonzo - Posted Aug 13, 2007 (2007-08-13). Retrieved 2011-01-24. Sliwinski, Alexander (9 June 2007). Archived from on 13 July 2007. Retrieved 10 March 2020. Brudvig, Erik (2007-06-06). Retrieved 2011-01-24.
Archived from on September 27, 2007. Retrieved 2011-01-24. Archived from on January 12, 2011. Retrieved 2011-01-24. Sliwinski, Alexander (2007-06-09). Retrieved 2011-01-24.
![Games Games](http://oyster.ignimgs.com/mediawiki/apis.ign.com/nintendo-figurines/thumb/6/6e/Pac-ManBox.jpg/468px-Pac-ManBox.jpg)
Retrieved 2014-03-26. Buchanan, Levi (2009-12-08). Retrieved 2011-01-24. Buchanan, Levi (2010-07-15). Retrieved 2011-01-24.
![](/uploads/1/2/5/6/125646059/792928310.jpg)